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Diablo 2 Hacked Mockduells(part 3)

Discussion in 'Other Popular Games' started by JhouieA, Feb 17, 2019.

  1. JhouieA

    JhouieA New Member

    Diablo II Patch 1.12 Hacking Guide Part 3 - Extreme
    Part 3 - Extreme
    - Perfect Damage Calculation + Bad Mana Ranges
    - Damage Goes to Mana%
    - Mana Drain & Prayer Heal


    Perfect Damage Calculation + Bad Mana Ranges

    Here you will learn everything about bad mana ranges after opponent hits our mana to 0/1048576.

    8388607 = Smite Damage Player Vs Mob If capped. <- Per Hit

    8388607 x 0,17 = 1426063 ( Smite Damage Player vs Player ) <- Per Hit
    1426063 x 0.05 = 71303 ( Damage to life When Energy Shield On ) <- Per Hit
    71303 - 11214 = 60089 ( Damage to life When 178 x 63 DR ) <- Per Hit
    60089 x 0,5 = 30044 ( Damage to life When 50% DR ) <- Per Hit

    If we are host and we fight vs P/T Joiner with "Capped" Thorns & Capped Smite

    Hoster Speed = 10,23 Hits Per second

    Therefore each second - 30044 x 10 = 300.440 this is smite damage from you dealt to your opponent.

    Now he have capped smite & capped thorns but he have joiner speed which is from between 5,5 - 7,5 hits per second.
    Lets say 7 - 30044 x 7 = 210308 so each second you will get - 300.440(damage from his thorns) + 210.308(smite damage dealt to you) = 510.748 damage.

    However prayer heals you only every 2 seconds so you would need a heal over 1 million to survive a Prayer/Thorns Setup.

    This is calculated when basic lag = 5,5 - 7,5 hits every second, ofc we don't always get 510.748 damage every second due to our opponents connection.

    Now when we fight against a setup with a aura that hits our mana lets say 1.572.683 ( High Aura )

    Aura Heals us, so we will gain heal not only from our prayer but from Holy Freeze, Holy Fire or Holy Shock
    We are still host but this time we fight vs a Character with "Capped" Thorns, Smite Damage Capped & High Aura. We again get damage of 510.748 Damage every second but every 2 seconds he deals out 713.032 additional damage only if his aura is strong enough to ping the mana to the range 0/1048576.

    Now his mana was on 0/1048576 because his LPJ his prayer would heal him after 0/1048576 and his prayer needs
    for example a average prayer mana drain for joiner is around 80.000 and for each point in the bad mana range he gets 16 damage intaken to life.
    His mana is now 0/1048576 -80.000 = 968.576 he is now 80.000 in the bad mana range he will now gain 80.000 x 16 = 1.280.000 however this is multiplyed with 0.5
    due to 255% DR ( 50% Damage Reduced ) = 640.000 Extra Damage. The Reason why we multiply with 16 is because 16 damage drains 1 mana if Telekinesis is 31-99.
    The 31-99 tk is x16 ratio, and there are 16 onscreen rolls, and 16 ranges.

    Host: 10 hit + 10 hit - 1 = 19 hit that deals out 30044 damage per hit and last hit deals out 713032 damage if aura pings mana to the range 0/1048576.
    Joiner: 7 hit + 7 hit - 1 = 13 hit that deals out 30044 damage per hit and last hit deals out 713032 damage if aura pings mana to the range 0/1048576.

    So the actual damage in 2 seconds dealt to us if host is 30044 x 20 = 600880 thorns damage + 30044 x 13 = 390572 ( opponents smite ) + 713032 damage = 1704484.

    The Lower Position Joiner would get in 2 seconds 30044 x 19 = 570836 smite damage + 30044 x 14 = 420616 ( damage he takes from thorns ) + 713032 = 1704484 + extra damage from bad mana range.

    "Note: This is from 0-2 seconds this is not what we hit every 2 seconds."

    Anyways when we hit 713.032 + 640.000 every 2 seconds we deal out 1.353.032 damage = Hi's Energy Shield cannot
    absorb the damage and he will get 100% Damage dealt to his life and POW he would get popping points!

    Or when we use 1 point smite damage + 640k + a lot of stun = POW!

    The 0/1048576 is the line between Negative & Positive mana so for our mana.

    However we cannot always hit lpj to the bad mana range
    but you will see that he have bigger pops / less healing from our aura.

    "Notice: Hoster/HPJ & Nonprayer setups cannot be sended to the bad mana range.The nonprayer cannot be sended to
    the bad mana range because there is no prayer to drain our mana after aura pinged us to 0/1048576 so we will get
    our regeneration just through absorb"

    Read Fully explanations about Telekinesis lvls, ratios, onscreen rolls & ranges
    at Tan's Telkinesis Guide: Click Here

    Damage Goes to Mana%


    Now for some Damage Goes to Mana%

    Well we can use different Damage Goes to Mana due to our positions in game, our opponents damage, our dr, our mana and our prayer ( Host/HPJ/LPJ & Nonprayer )

    Everything here will be calculated for Mana 1572863, "Capped" Thorns & Capped Smite in seconds not per hit.

    Max mana = 8388607 so to figure out how much we can actually heal from DTM% we need to take 8388607 - 1572863 = 6815744 max heal for this mana.

    First lets just try to calculate how much a 378% Damage Goes to Mana heals vs PT build like the one stated above
    which had the maximum damage of 510748 per second.

    What we need to do is divide our DTM% with 100 and then multiply with damage dealt to our life.

    DamageToLife x (DTM/100)

    510748 x (378/100)
    378 / 100 = 3,78
    3,78 x 510748 = 1930627 mana heal.

    Now i think we should try as LPJ with the average mana drain from prayer around 80.000 and an aura that pings our 1572863 mana setup to 0/1048576.

    713032 + (80.000 x 16 x 0.5)
    80.000 x 16 = 1280000
    1280000 x 0.5 = 640000
    713032 + 640000 = 1353032
    1353032 x 3,78 = 5114460 mana heal

    The more heal the better but we cannot go over the 8388607 million mana else our Energy Shield will break due to
    our mana is sended to 1 and we will die.

    Mana Drain & Prayer Heal


    Well to figure out how much prayer drains from our manapool we need to calculate it, by this we will now learn how many points our mana can be sended to the bad mana range so that we can calculate how much extra damage we intake from auras when hitting us as LPJ and to see how much Damage Goes to Mana% we can use.

    This calculation below is from Calmund, but i decided to make some examples to it.

    Calculation
    1. Get total Lvl of Prayer
    2. Get heal of this Lvl by using the formula
    3. Multiply this Heal/ Manadrain with your number of active sources

    Prayer heal = ( Skilllvl –28 ) *3 + 41

    Prayer Mana drain = ( Skilllvl –28) *0,376 + 6

    Example Prayer Heal:
    ( 5518-28 ) *3 + 41
    5518-28 = 5490
    5490 x 3 = 16470
    16470 + 41 = 16511

    This is the heal for one active source of prayer, so if we got 40 we need to multiply the 16511 with 40 to get our prayer heal
    16511 x 40 = 660440 prayer heal, this is the life we heal every 2 seconds.

    Example Mana Drain:
    ( 5518-28 ) * 0,376 + 6
    5518-28 = 5490
    5490 x 0,376 = 2064,24
    2064,24 + 6 = 2070,24

    This is the mana drain for one active source of prayer, so if we got 40 we need to multiply the 2070,24 with 40 to get our mana drain
    2070,24 x 40 = 82809,6 mana drain,
     

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